A downloadable game for Windows

Awakening in a white void and encouraged to name himself, Almari learns he was born incomplete, lacking any and all Emotions. Bestowed with merely a pen and paper, he is tasked with traversing the nine Emotion Worlds to defeat their rulers and claim their Emotions for himself while making friend and foe along the way.

Almari is an exploration-focused surreal RPG in which skills (referred to as “Words”) are found rather than leveled for. Stock up on supplies, learn the lay of the land, and watch the movement patterns of your enemies to prevail!

FEATURES

  • Over 100 unique enemies.
  • Touch-based enemy encounters.
  • Nine levels to explore filled with dungeons and puzzles.
  • Unhelpful NPCs that are sometimes helpful.
  • Helpful NPCs...?
  • TV Channels
  • Original Soundtrack by POST ELVIS with guest tracks by Decon Theed!
  • Character Artwork by Cam Collins!
  • Stan

DEMO FEATURES

  • The first half of the Bravery World.
  • 1 Secret Ending.
  • 2 bosses, 1 dungeon, and 2 mini dungeons.
  • About ~2.5 hours worth of content.
  • Less than 100 unique enemies.
  • Stan

Influences: Yume Nikki, OFF, EarthBound, and Megami Tensei

TEAM

DemonClaus – Director, Lead Graphics, Writing, Voice Actor, Character and Monster Design
POST ELVIS – Composer, Concept, Graphics, Testing, Additional Monster Design
Yawhee – Tester 
Reteryisk – Tester, Voice Actress 
NoirKonya – Tester, Graphics, Concept, Additional Character and Monster Design 
Punkitt – Additional Overworld Spritework, RM2k3 Tech Support

Guests 
Decon Theed aka Arcade Child  – Composer
Cam Collins - Character Artwork

Special Thanks 
Yung Hermes – Main theme composer, additional Monster Design
Incognizant  – Original music composer  (2013-2014)
Cultpool – Additional Monster Design/Concept

LINKS

Tumblr
Twitter
rpgmaker.net
Soundtrack

Updated 16 days ago
StatusIn development
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(15 total ratings)
AuthorDemonClaus
GenreRole Playing, Puzzle
Made withGraphicsGale, RPG Maker
Tags2D, Dark Humor, Exploration, Horror, Minimalist, RPG Maker, Surreal, Turn-Based Combat
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard

Download

Download
Almari Demo (2020) v1.3 158 MB

Development log

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Comments

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(+1)

So glad I got to jump into this one, finally! Had a nice time exploring and learning about the story, and the music is on a whole different level! I got lost at the end and didn't finish, but I did enjoy the time and can't wait for the rest of the game to arrive someday. Thanks Claus :)
(+1)

Really glad you enjoyed your time, Riggy! :D

Thanks for playing and I hope the full game pleases someday! 

Question, will I'll be able to transfer my Demo save to the full version?

I'm honestly not certain on transferring a save from the 2020 demo to the full version. ^^; I've made some balance changes between this demo and the final demo I'd like to release, but not too many event flags were added between the current demo (2020) and the final so I'd say your save will probably transfer well enough as long as you don't retread too much of Bravery. (I think the worst case scenario is some flags on meeting Siza were altered a bit)

Transferring saves is something I'm being very mindful of while working on the final demo. My intention is to have saves in that demo be able to transfer to the full version seamlessly.

I did design the segment of Bravery in 2020's Demo to be easily replayed once the player knows where everything is in the event that that area would need to be replayed upon the full release, but I'd definitely prefer to have a save from that transfer as well as it can!

Show post...

Just finished the demo, and I'm blown away! Easily one of the most creatively unique games I've seen in a good while, and one of the most engaging RPG Maker games I've played since my youth.

I'm very excited to see this amazing game continue to grow! 

Oh wow, thank you so much! :'D

(+1)

Played some of the demo and this is pretty cool! But either the balance is out of wack or im a dummy that just didnt find any of the extra moves because going through that cave with just attacking would probably take way too much grinding.

I bring this up though cuz otherwise this game is super cool already!

(2 edits) (+1)

I'd definitely look around for some more Words, even just one can make a big difference! Though I can't deny the game is also just plain old hard because I based the difficulty curve around old games I love that used to (and sometimes still do) kick my butt. Namely Digimon World 3 and SaGa Frontier, haha...

Glad you think the game's cool so far regardless, and thanks for letting me know how your playthrough is going! ^^

(+1)

Yeahhh I thought I was missing some words. Like I'm getting more into older RPGS because I discovered Breath of Fire 2 this year and I loved it to bits, so i dont mind harder RPGs. Just going up against like 2 enemies that took two hits and one that took 5 with only just the slash command felt a bit off lol.

Good to know that I actually was missing some words, will try goin back and lookin for them sometime, and then hopefully finishing the demo.

waaahhh I wanna play but I am a sad Mac user

(+1)

:(

I found a thread on how to run ANY RPG Maker game on Mac. I don't have any way to test the steps in this thread myself since I only have a Windows computer, but I hope it's of some use!

i want to beat that goddamn escavator to death

(+1)

I did it and now I really want the full game

(1 edit) (+2)

I was so upset when I finally beat the boss and gave the gold that there was nothing more. I went here to check out what's next and now I'm in the same boat as you. I can't wait for the full game!

(+1)

Holy moly this game is awesome. I haven't beaten it yet but this game has me hooked already.

The story is strange, (in a good way) I definitely see the Mother/Earthbound and Zelda influences. Exploring the world and running into all kinds of weird stuff definitely gives me Yume Nikki vibes. The music is absolutely amazing and incredibly memorable.

If you love RPG Maker games or any of the previously mentioned games, this is definitely a must play.

I made a video with my commentary and experiences. I only played a bit of it in the video but I hope it inspires people to give the game a download and play through it as well!

Keep up the amazing work!

(1 edit)

Oh wow! Thank you!! It really made my night to see your response and video (I could hear you just fine btw)! It was amazing to see all the left field jokes land and the things that were supposed to be strange leaving you a bit unsettled, it was super reassuring that I'm on the right track.

I hope the rest of the game is just as enjoyable and you have a grand time! And good luck with your channel!

Thanks for the response! I completed this build of the game. (I think? I don't think I found the "ending" though. I got the guy the gold and...yeah :P) Also I'm working on solving that riddle in the temple, hopefully it's solvable in this build!? 

Just wanted to leave some extended thoughts:

The combat is pretty tough! I definitely see the SMT inspiration for it. It's tough but rewarding. Both of the bosses really got me really invested. When that boss battle theme really kicks in, I felt like I was playing the best of SMT Nocturne again.

I'm definitely looking forward to more! Good luck with the rest of development!

It's not the "ending" I put in, but it is technically the end of the main gameplay. The temple is not solvable this build unfortunately, but it will be in the full game!

On the combat, I'm a bit relieved to see I was able to hit the "tough but rewarding" sweet spot, that was the intention and I'm glad the positive note on the balance made it out of just the testing circle.

Also funny you mention Nocturne, that one had the most influence on me of the SMTs lol.

Overall still glad as heck to see you enjoyed it!