Almari
A downloadable game for Windows
Awakening in a white void and encouraged to name himself, Almari learns he was born incomplete, lacking any and all Emotions. Bestowed with merely a pen and paper, he is tasked with traversing the nine Emotion Worlds to defeat their rulers and claim their Emotions for himself while making friend and foe along the way.
Almari is an exploration-focused surreal RPG in which skills (referred to as “Words”) are found rather than leveled for. Stock up on supplies, learn the lay of the land, and watch the movement patterns of your enemies to prevail!
FEATURES
- Over 100 unique enemies.
- Touch-based enemy encounters.
- Nine levels to explore filled with dungeons and puzzles.
- Unhelpful NPCs that are sometimes helpful.
- Helpful NPCs...?
- TV Channels
- Original Soundtrack by POST ELVIS with guest tracks by Decon Theed!
- Character Artwork by CAM!
- Stan
DEMO FEATURES
- The first half of the Bravery World.
- 1 Secret Ending.
- 2 bosses, 1 dungeon, and 2 mini dungeons.
- About ~2.5 hours worth of content.
- Less than 100 unique enemies.
- Stan
TEAM
DemonClaus – Director, Lead Graphics, Writing, Voice Actor, Character and Monster Design
POST ELVIS – Composer, Concept, Graphics, Testing, Additional Monster Design
Yawhee – Tester
Reteryisk – Tester, Voice Actress
NoirKonya – Tester, Graphics, Concept, Additional Character and Monster Design
Punkitt – Additional Overworld Spritework, RM2k3 Tech Support
Guests
Decon Theed aka Arcade Child – Composer
CAM – Character Artwork
Special Thanks
Yung Hermes – Main theme composer, additional Monster Design
Incognizant – Original music composer (2013-2014)
Cultpool – Additional Monster Design/Concept
LINKS
Status | In development |
Platforms | Windows |
Rating | Rated 4.9 out of 5 stars (17 total ratings) |
Author | DemonClaus |
Genre | Role Playing, Puzzle |
Made with | GraphicsGale, RPG Maker |
Tags | 2D, Dark Humor, Exploration, Horror, Minimalist, RPG Maker, Surreal, Turn-Based Combat |
Average session | About an hour |
Languages | English |
Inputs | Keyboard |
Download
Development log
- End of Summer 2024 Update98 days ago
- v1.3 Update - Small QOL ChangesJan 15, 2024
- End of 2023 Check-inJan 01, 2024
- May 2023 UpdateMay 03, 2023
- Mid-2022 Progress UpdateJul 12, 2022
- Looking back on 2021Jan 06, 2022
- RPG Maker Cola Podcast Episode Release! Featuring DemonClaus, Punkitt, and POST...Jul 16, 2021
- Bravery Rebuild v1.2 - Quality of life patch goes live + Big news!Jun 12, 2021
Comments
Log in with itch.io to leave a comment.
just played through the demo and i really enjoyed it! can't wait to see more
Thank you! :D
I am currently playing this game. I have found it extremely difficult. The Xal always seem to be accompanied by two Gash. I personally feel as though it would be better to have more saving/healing "tv(s)"in the caves. Or have less enemies. It feels like Pokemon games. Once you kill one, another hoard of them is coming after you to kill you. I've tried avoiding them in the first two caves (have gotten pretty good at it too) but once I hit a Xal it feels like game over. Also another little nuisance I found in this game is that if you die it goes back to the start page on New Game (and you can't skip the opening when you accidentally click it) which for a person like me who is used to it being selected on Load (in this case) it's a bit of a hassle having to go through the whole beginning again. Although with all of this information, it was really fun to try and play (
eventually gave up because it was too hard even though wanted to keep playing it). The art is really interesting and unique. The back story above and name along with some of the graphics remind me of the game Omori which I am quite fond of.P.S. To be honest I wouldn't mind being a game tester on the full version of this when it's been produced because it seems like it could have great potential if some of it's kinks were fixed.
Thanks for the feedback, I'm glad it was still fun despite the difficulty level.
For the little game over nuisance it can be helpful to know that RPG Maker games have a built in reset button, so if you accidentally hit "new game" you can press F12 or Alt+F12 to reset back to the title screen.
This game wears its OFF inspiration on its sleeve (that's good) while being its own thing (That's amazing). The retro graphics are very well made. HUGE props to whomever translated the enemy battle sprites to 4-facing overworld sprites, thats pure wizardry to me. Plus, Doodle monsters are my ideal form of RPGmaker enemy, so 10/10 all around.
I'm not sure how to get the special ending, though.
EDIT: did it, was pretty funny!
Hehehe glad you got that silly ending! And thank you so much on the overworld sprites!! They were a lot of work to add but I'm so happy with them!
Oh my god. Oh sweet lord. I don't even know where to begin with praising this game. 5 stars and straight to my "sublime" folder. This is an extremely intriguing and underrated game, I can see it blowing up even more when you release the full version someday. The art, the hidden story that I'm sure will be expanded on in just the same perfect way it was already hinted at in the demo, the battle mechanics etc. ... I'm just really in awe and treasure this game as one of my favorite pieces of RPG in this age. May I ask around when do you estimate to publish the full release? I'm incredibly excited judging from the sneak peeks from your twitter. I hope you never stop working on your projects and giving us such wonderful forms of art, thank you.
;-; This made my morning, thank you!!
I don't have an ETA at this time as I've been focusing on a smaller project to practice some mechanics for later parts of Almari and finally get some old ideas out of the oven, but I'm really glad my work brought you joy!!
Really glad you enjoyed your time, Riggy! :D
Thanks for playing and I hope the full game pleases someday!
Question, will I'll be able to transfer my Demo save to the full version?
I'm honestly not certain on transferring a save from the 2020 demo to the full version. ^^; I've made some balance changes between this demo and the final demo I'd like to release, but not too many event flags were added between the current demo (2020) and the final so I'd say your save will probably transfer well enough as long as you don't retread too much of Bravery. (I think the worst case scenario is some flags on meeting Siza were altered a bit)
Transferring saves is something I'm being very mindful of while working on the final demo. My intention is to have saves in that demo be able to transfer to the full version seamlessly.
I did design the segment of Bravery in 2020's Demo to be easily replayed once the player knows where everything is in the event that that area would need to be replayed upon the full release, but I'd definitely prefer to have a save from that transfer as well as it can!
Show post...
Just finished the demo, and I'm blown away! Easily one of the most creatively unique games I've seen in a good while, and one of the most engaging RPG Maker games I've played since my youth.
I'm very excited to see this amazing game continue to grow!
Oh wow, thank you so much! :'D
Played some of the demo and this is pretty cool! But either the balance is out of wack or im a dummy that just didnt find any of the extra moves because going through that cave with just attacking would probably take way too much grinding.
I bring this up though cuz otherwise this game is super cool already!
I'd definitely look around for some more Words, even just one can make a big difference! Though I can't deny the game is also just plain old hard because I based the difficulty curve around old games I love that used to (and sometimes still do) kick my butt. Namely Digimon World 3 and SaGa Frontier, haha...
Glad you think the game's cool so far regardless, and thanks for letting me know how your playthrough is going! ^^
Yeahhh I thought I was missing some words. Like I'm getting more into older RPGS because I discovered Breath of Fire 2 this year and I loved it to bits, so i dont mind harder RPGs. Just going up against like 2 enemies that took two hits and one that took 5 with only just the slash command felt a bit off lol.
Good to know that I actually was missing some words, will try goin back and lookin for them sometime, and then hopefully finishing the demo.
waaahhh I wanna play but I am a sad Mac user
:(
I found a thread on how to run ANY RPG Maker game on Mac. I don't have any way to test the steps in this thread myself since I only have a Windows computer, but I hope it's of some use!
i want to beat that goddamn escavator to death
I did it and now I really want the full game
I was so upset when I finally beat the boss and gave the gold that there was nothing more. I went here to check out what's next and now I'm in the same boat as you. I can't wait for the full game!
Holy moly this game is awesome. I haven't beaten it yet but this game has me hooked already.
The story is strange, (in a good way) I definitely see the Mother/Earthbound and Zelda influences. Exploring the world and running into all kinds of weird stuff definitely gives me Yume Nikki vibes. The music is absolutely amazing and incredibly memorable.
If you love RPG Maker games or any of the previously mentioned games, this is definitely a must play.
I made a video with my commentary and experiences. I only played a bit of it in the video but I hope it inspires people to give the game a download and play through it as well!
Keep up the amazing work!
Oh wow! Thank you!! It really made my night to see your response and video (I could hear you just fine btw)! It was amazing to see all the left field jokes land and the things that were supposed to be strange leaving you a bit unsettled, it was super reassuring that I'm on the right track.
I hope the rest of the game is just as enjoyable and you have a grand time! And good luck with your channel!
Thanks for the response! I completed this build of the game. (I think? I don't think I found the "ending" though. I got the guy the gold and...yeah :P) Also I'm working on solving that riddle in the temple, hopefully it's solvable in this build!?
Just wanted to leave some extended thoughts:
The combat is pretty tough! I definitely see the SMT inspiration for it. It's tough but rewarding. Both of the bosses really got me really invested. When that boss battle theme really kicks in, I felt like I was playing the best of SMT Nocturne again.
I'm definitely looking forward to more! Good luck with the rest of development!
It's not the "ending" I put in, but it is technically the end of the main gameplay. The temple is not solvable this build unfortunately, but it will be in the full game!
On the combat, I'm a bit relieved to see I was able to hit the "tough but rewarding" sweet spot, that was the intention and I'm glad the positive note on the balance made it out of just the testing circle.
Also funny you mention Nocturne, that one had the most influence on me of the SMTs lol.
Overall still glad as heck to see you enjoyed it!